Post-Trijam update 1 (build 6)


Changes in this version:

  • balance: quad damage instead of triple damage
  • better positional randomization of coin spawns
  • super basic touch screen support
  • enemy spawn circle: always leave a fixed “segment” free, so player has a better chance to slip out
  • zone radius color matches zone type
  • bugfix: some enemies were not flipped correctly while moving
  • slightly bigger line of sight cone for the player
  • some code cleanup / refactoring and optimizations

Files

trijam-270-html.zip Play in browser
Version 12 May 30, 2024

Comments

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(+1)

thanks for the update!