Development continues


I’m happy to inform anyone who might be reading this, that an extended version of this game is available here and is still under semi-active development:

https://lasermagnet.itch.io/shortfall

Some of the major changes that happened since I published the Trijam version:

  • The player can also turn!
  • There are 3 new enemies
  • Zones also provide upgrades for your max health, weapon and enemy coin drops (btw enemies also drop coins) and can also squash enemies when landing
  • Score has been replaced by a timer
  • Improved input options: keyboard, keyboard + mouse, gamepad (with proper analog support), touchscreen

This is probably the last update to this devlog, but I’ll try my best to keep the new one updated after each new build: https://lasermagnet.itch.io/shortfall/devlog

Thanks for sticking around! :)

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