Build 63: armor, variable enemy density


What’s new since build 61:

  • New player rule: “Bonus_Incoming_Damage_Multiplier”: allows incoming damage reduction (or increase :) + a new matching “Armor” upgrade & modifier
  • New enemy rule: “Density” (physics property), defaults to 1, allows making enemies “heavier” so they can push lighter enemies around
  • Added dark translucent letterbox around layouts
  • Drop objects are now always at the bottom of their layer

Files

free-version-survivors-html.zip Play in browser
Version 22 3 days ago

Get Free Version Survivors

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.