Build 64: weapon knockback system


What’s new:

  • Weapon knockback system (with an extra event): KnockbackForceMultiplier defines the multiplier which is applied on the enemy’s movement speed to calculate the knocback force, KnockbackDuration defines how long an enemy is affected by knockback. The weapon’s BlockMovement property overrides knocback values, so it must be set to false for knocback to work.
  • Full screen keyboard shortcut (Shift+F) now works on the start screen as well

Files

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Version 23 14 days ago

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