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Devlog
Build 68: a relatively big update!
December 06, 2025
by
Fodi
1
What’s new in this version: New: ability to activate a list of modifiers at the start of a wave. See ModifiersToApply in R_Waves. New: added “kills/s” (KPS) measurement & UI (shows when KPS is a...
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Build 67: reworked knockback system
November 18, 2025
by
Fodi
1
What’s new: Reworked knockback system: KncobackForceMultiplier is gone, now there’s KnockbackSpeed that can be either null (or absent) so the weapon ha no knockback, set to zero so the weapon stop...
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Build 65: new enemy spawn and teleport system
November 03, 2025
by
Fodi
What’s new: New enemy spawn & teleportation logic: instead of a fixed distance “spawn circle”, enemies spawn on the edges of the (original) 16:9 viewport with some extra padding. Enemies are tel...
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Build 64: weapon knockback system
November 01, 2025
by
Fodi
What’s new: Weapon knockback system (with an extra event): KnockbackForceMultiplier defines the multiplier which is applied on the enemy’s movement speed to calculate the knocback force, Knockback...
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Build 63: armor, variable enemy density
October 28, 2025
by
Fodi
What’s new since build 61: New player rule: “Bonus_Incoming_Damage_Multiplier”: allows incoming damage reduction (or increase :) + a new matching “Armor” upgrade & modifier New enemy rule...
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