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Free Version Survivors

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Devlog

  • Build 68: a relatively big update!
    December 06, 2025 by Fodi
    1
    What’s new in this version: New: ability to activate a list of modifiers at the start of a wave. See ModifiersToApply in R_Waves. New: added “kills/s” (KPS) measurement & UI (shows when KPS is a... Continue reading
  • Build 67: reworked knockback system
    November 18, 2025 by Fodi
    1
    What’s new: Reworked knockback system: KncobackForceMultiplier is gone, now there’s KnockbackSpeed that can be either null (or absent) so the weapon ha no knockback, set to zero so the weapon stop... Continue reading
  • Build 65: new enemy spawn and teleport system
    November 03, 2025 by Fodi
    What’s new: New enemy spawn & teleportation logic: instead of a fixed distance “spawn circle”, enemies spawn on the edges of the (original) 16:9 viewport with some extra padding. Enemies are tel... Continue reading
  • Build 64: weapon knockback system
    November 01, 2025 by Fodi
    What’s new: Weapon knockback system (with an extra event): KnockbackForceMultiplier defines the multiplier which is applied on the enemy’s movement speed to calculate the knocback force, Knockback... Continue reading
  • Build 63: armor, variable enemy density
    October 28, 2025 by Fodi
    What’s new since build 61: New player rule: “Bonus_Incoming_Damage_Multiplier”: allows incoming damage reduction (or increase :) + a new matching “Armor” upgrade & modifier New enemy rule... Continue reading
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