Post-jam update #1
Groundflipper » Devlog
Since we're still in the voting phase of the game jam, we can't update the game on Itch, but you can find the latest version here:
https://groundflipper.vercel.app
What's new:
- Proper controls on mobile: we've added touch buttons to jumping, digging and respawning and you can tilt your device left and right (in landscape mode) to move the player. Rotating tiles can be done the same way on desktop, tapping the left/right side of a tile.
- Player is now invincible for a while seconds after spawn.
- Player now has a digging animation.
- Extra life is now a heart shaped circuit board (and diamond stars are just normal stars you need to pick up, nothing more).
- New object spawning mechanism: it uses a grid and won't plant objects too close to the edge of tiles or on top of blocks/other objects.
- Enemies used to pause during any tile rotation, now they keep moving unless they are on the rotating tile.
- Enemies won't kill you while they're rotating with a tile.
- Enemies now can pass through shards (player/enemy remains) and shard collisions are improved.
- You won't pick up stars while they're rotating with a tile.
- You can toggle full screen mode by pressing F.
Groundflipper
A 2D puzzle platformer with procedurally generated levels (game jam version)
Status | Prototype |
Author | Fodi |
Genre | Platformer, Puzzle |
Tags | 2D, Procedural Generation, Puzzle-Platformer, Tilemap |
Languages | English |
More posts
- Game jam entryAug 22, 2021
- Extra life, scoreboardAug 22, 2021
- Almost "done"Aug 22, 2021
- Digging + player animationAug 22, 2021
- Attacking enemies, sounds and some visualsAug 22, 2021
- Crates and stuffAug 22, 2021
- Pickup spawns, new map typesAug 22, 2021
- Some enhancementsAug 22, 2021
- Added second enemy typeAug 22, 2021
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