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Devlog
Submission to Kenney Jam 2021
Groundflipper
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Devlog
Post-jam update #1
August 24, 2021
by
Fodi
Since we're still in the voting phase of the game jam, we can't update the game on Itch, but you can find the latest version here: https://groundflipper.vercel.app What's new: Proper controls on mobil...
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Game jam entry
August 22, 2021
by
Fodi
We've added some additional sounds just in time for the jam submission. There are already some known and fixed bugs and planned enhancements, so stay tuned!...
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Extra life, scoreboard
August 22, 2021
by
Fodi
We've added super basic score and life display. Picking up a diamond stars will earn you an extra life...
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Almost "done"
August 22, 2021
by
Fodi
Enemies now explode into shards as well. There's a basic win condition check: if you picked up all stars, a new level will load with even more stuff. Boxes are now jump thru...
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Digging + player animation
August 22, 2021
by
Fodi
We've added basic player animations (walking and jumping). Player can now dig horizontally (remove blocks on their left or right) by pressing Q or E...
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Attacking enemies, sounds and some visuals
August 22, 2021
by
Fodi
Enemies now kill players (and players fall apart when killed then respawn after 2 seconds); we've added a few sounds as well...
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Crates and stuff
August 22, 2021
by
Fodi
We've added some obstacles: various crates that the player can't get through but which are affected by gravity, so rotating tiles can move them around. Also we've added some new map types...
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Pickup spawns, new map types
August 22, 2021
by
Fodi
We've added pickup spawns and 3 new map custom types (and removed old ones) for the wave function collapse map generator...
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Some enhancements
August 22, 2021
by
Fodi
Added some graphics, enemies are now rotating with tiles...
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Added second enemy type
August 22, 2021
by
Fodi
It's a bouncing ball-like creature, also docile for now...
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Added first enemy type
August 22, 2021
by
Fodi
It's a flying enemy that goes around the map from time to time. At this point a new one spawns every 2 seconds and does not kill the player, we're just testing its movement behaviour...
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