Update: a bunch of small changes
Level Editor Mayhem (working title) » Devlog
We're back! We've participated in two game jams in the last two weekends, but in the next two weeks we're continuing development of this game with the hope to finish strictly gameplay related programming, graphics and sound effects and also implement a level selection menu, input binding and stuff like that.
What's new:
- Modified level #3: four gaps at the edges and... more spikes ;)
- All shards, dropped collectibles, dropped boxes and dropped/thrown weapons now get propelled by explosions.
- Increased weapon throw impulses.
- We've removed the box pickup sound for weapon boxes (each weapon will have a different pickup sound).
- New sounds: grenade launcher fire, shotgun pickup.
- Bugfix: when a collectible was delivered to a drop zone, the big score display sometimes showed the wrong player's collectible count.
- Regression fix: player particle pixels didn't splatter the walls.
Files
LevelEditorMayhem.zip Play in browser
Sep 24, 2021
Level Editor Mayhem (working title)
Chaotic local multiplayer platformer with weapons and placeable items
Status | Prototype |
Author | Fodi |
Genre | Platformer |
Tags | 2D, Local multiplayer, Multiplayer, PvP |
More posts
- Update: major changes in gameplay, new graphics and soundsSep 06, 2021
- Update: drop-in multiplayer, proximity barrels, major graphics updateSep 01, 2021
- Update: new flying enemy, updated graphics, bugfixes.Aug 24, 2021
- Update: new level, minor changesAug 15, 2021
- Update: shotgun, rocket launcher, freezing barrel!Aug 09, 2021
- Update: exploding barrel, rule changes, bugfixesAug 05, 2021
- Update: more destructive weapons/projectiles, bugfixesAug 04, 2021
- Update: a few enhancementsAug 04, 2021
- Update: weapons, new graphics, bugfixes (and probably new bugs)Aug 03, 2021
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