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Level Editor Mayhem (working title)
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Devlog
Update: a bunch of small changes
September 24, 2021
by
Fodi
We're back! We've participated in two game jams in the last two weekends, but in the next two weeks we're continuing development of this game with the hope to finish strictly gameplay related programm...
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Update: major changes in gameplay, new graphics and sounds
September 06, 2021
by
Fodi
What's new: Brand new game mechanic: crowns (previously known as "targets", now internally called "collectibles") need to be picked up and transported to portals ("drop zones"), which appear after a p...
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Update: drop-in multiplayer, proximity barrels, major graphics update
September 01, 2021
by
Fodi
What's new: Drop-in multiplayer support: players are no longer automatically spawned on a level, they can enter by pressing jump. Barrels will now start shaking when players are near them and will exp...
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Update: new flying enemy, updated graphics, bugfixes.
August 24, 2021
by
Fodi
What's new: The flying enemy is now a ghost, which is bigger, turns red gradually after each kill and self-destructs after the 4th kill. New graphics for both barrels and the cannon. Barrels are now j...
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Update: new level, minor changes
August 15, 2021
by
Fodi
What's new: New level (number 4) with a horizontally symmetrical layout. Blobs now change their direction when hitting barrels. Some placeables can now also be frozen for a few seconds and will behave...
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Update: shotgun, rocket launcher, freezing barrel!
August 09, 2021
by
Fodi
What's new: New weapons: Shotgun: fires a hail of projectiles (4 rounds, 0.8 second cooldown) which kill or destroy everything pistol bullets kill or destroy. Rocket launcher: fires an accelerating ro...
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Update: exploding barrel, rule changes, bugfixes
August 05, 2021
by
Fodi
What's new: New placeable: exploding barrel. Acts as a platform (although it's affected by gravity), explodes when damaged by any projectile or another explosion. Explosions now destroy all projectile...
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Update: more destructive weapons/projectiles, bugfixes
August 04, 2021
by
Fodi
What's new: All projectiles (including ones from shooter placeables and weapons) damage all saw blades, explode mines and TNTs immediately. Safe zones now fully cover the platform below players at the...
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Update: a few enhancements
August 04, 2021
by
Fodi
What's new: Weapons are tossed right after the last round has been fired. Pixel rounding is now disabled, moving objects will look smoother. Enemy shards now recieve an impulse appropriate to the way...
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Update: weapons, new graphics, bugfixes (and probably new bugs)
August 03, 2021
by
Fodi
What's new: New pickup type: weapons! A pistol (a straight shooter) and a grenade launcher (fires a bouncy grenade). Both weapon projectiles can kill players and enemies; grenades also damage other st...
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Update: jump thru platforms, new graphics and sounds, bugfixes
August 02, 2021
by
Fodi
What's new: Platforms on level 3 became "jump thru" platforms (they are in a differenc color); you can't wall ride them, but you can jump through them from below and its sides and stand on top of them...
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Update: new graphics & bugfixes
July 29, 2021
by
Fodi
What's new: New shooter graphics for "cannon" and "crossbow" + shattering effects. New "cannon balls" for the larger shooter placeable + shattering effects accordingly. Added shattering effect for bot...
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Update: new enemy, blob upgrades, minor changes/fixes
July 28, 2021
by
Fodi
What's new: New NPC enemy: a fly-like creature that wanders around the level randomly. It kills players and affects sawblades just like a blob and can be killed just like a blob. At the moment it does...
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Update: bugfixes and minor changes
July 28, 2021
by
Fodi
What's new: New target sprite by Tibor. Inactive "future" targets no longer show at a low opacity. Slightly lower gravity and bigger player colliders for (hopefully) improved head stop detection. Bugf...
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Update: placeable projectile shooters, minor enhancements
July 27, 2021
by
Fodi
Two new placeables: really ugly looking "cannons" that you can aim while in placement mode and will produce a number of projectiles at a fixed frequency before getting automatically destroyed. Both pr...
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Update: new mine, moving platforms, spikes, new level, new graphics...
July 26, 2021
by
Fodi
What's new: New placeable: bigger mine (the old one became the smaller one), which has a fairly large explosion radius, killing players and NPC enemies within. New mechanics: Moving ghost platforms: p...
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Update: new wall ride/jump mechanics, new sounds, big TNT
July 23, 2021
by
Fodi
What's new: Modified wall ride mechanics: players don't have to press left/right to "hug the wall", they lock on walls automatically. This makes it easier to perform wall-to-wall jumps. Players can al...
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Update: new level, new sawblade mechanics
July 23, 2021
by
Fodi
What's new: We've added a second level! There's no level select screen at this point, but you can go to the next level at anytime by pressing Shift+L. More levels are coming soon! After a target (diam...
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Update: end of level score card, self destructing walls and more
July 21, 2021
by
Fodi
What's new: When all targets (diamonds) are picked up a larger scoreboard will show for 10 seconds and the level will restart and all scoreboard counters go back to zero. (For debugging purposes you c...
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Update: G.M.O.H., wall riding and wall jumping
July 21, 2021
by
Fodi
What's new: Get Me Outta Here feature: if you're ever stuck between walls, hazards or really any sticky situation, you can hold down the R key, numpad 0 or the Y button on your gamepad for a couple of...
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Update: higher resolution & minor changes
July 19, 2021
by
Fodi
What's new: Double resolution: we've decided to move away from the retro look a bit so everything was resized 2x. Art will be re-done in a higher resolution at one point but it should already look sli...
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Update: new scoreboard and sounds
July 18, 2021
by
Fodi
What's new: Moved scoreboards from corners to the shared spawn zone. We've added a few sound effects (a lot more audio updates to come!)...
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Update: just bugfixes today
July 15, 2021
by
Fodi
What's new: Bugfix: safe zone head jumps still counted as kills (even though no actual kill happened). Bugfix: players were able to bounce on top of other players in safe zones or while the "victim" i...
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Update: new spawn location, safer safe zones, bugfixes
July 14, 2021
by
Fodi
1
What's new: Level layout change: there's a new "shared spawn nest" in the middle with one neutral safe zone. Change: players can't kill each other in safe zones anymore by jumping on each other. Chang...
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Update: landmines, infinite boxes, minor improvements
July 13, 2021
by
Fodi
What's new: New placeable: landmine. You can place it anywhere, but it will be affected by gravity (and it's quite bouncy as well, so take care - or not :). If a player or an NPC touches it it explode...
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Update: blobs, decaying sawblades, enhancements
July 13, 2021
by
Fodi
What's new: The NPC enemies are now blobs instead of the buglike creatures, sometimes they stop and change their direction as well. Sawblades are destroyed automatically after 3 kills. It is now impos...
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Update: placeable walls, NPC enemies, minor enhancements
July 10, 2021
by
Fodi
What's new: Added 2 new placeable objects: small and large platform/wall. They can also be rotated in placement mode with gamepad trigger buttons, Q/E ("place" has been moved to "F" because of that) o...
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Update: Jump 'n Bump 'n stuff
July 10, 2021
by
Fodi
What's new: Player 3 and 4 can also be controlled with gamepads. Players can kill each other by landing on each other (yes, we're huge Jump 'n Bump fans). Better object placement UX: no more collision...
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Update: new pickup system, TNT, gaps
July 10, 2021
by
Fodi
What's new: Basic inventory system: players don't have to place picked up items immediately anymore. Instead, when they pick up a box, the item will be held in their hand and they can press the "place...
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Update: 4 players, gamepad support
July 09, 2021
by
Fodi
What's new: very basic gamepad support (use left analog stick or D-pad to move, press "A" to jump, "X" to place objects) 4 player support: 2 of them are controlled via keyboard, 2 via gamepad internal...
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Update: scoreboard and flair
July 08, 2021
by
Fodi
What's new: Basic scoreboard: counts kills (when the other player dies because of a sawblade you've installed), deaths and picked up diamonds. Better player explosions (particles are matched to player...
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Update: cartoon violence
July 07, 2021
by
Fodi
What's new: resized everything, enabled integer scale so there are no weird sizing glitches changed the player character (got rid of left/right states for now): now it has 4 hands! Two of them will be...
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First public prototype, short and long term plans
July 05, 2021
by
Fodi
#first commit
Welcome to the wonky devlog of this wonky game. The first public version only has a very small set of features: 2 players with keyboard controls Red player: WASD + E to place objects Green player: num...
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