Update: placeable walls, NPC enemies, minor enhancements
Level Editor Mayhem (working title) » Devlog
What's new:
- Added 2 new placeable objects: small and large platform/wall. They can also be rotated in placement mode with gamepad trigger buttons, Q/E ("place" has been moved to "F" because of that) or numpad 7/9.
- The first NPC enemy is implemented: the bug, which slowly starts walking and changes direction when it walks into a wall. It also wraps, so bugs falling through gaps in the ground will re-enter from the top. A new bug spawns every 47 seconds (don't ask why), it randomly falls from above; freshly spawned bugs don't kill players while in mid-air, only after they landed.
- Slightly modified head jump mechanics: smaller "soft spot" (which is now hidden), automatic jump after hit (which also resets double-jump)
- Boxes falling through gaps in the bottom will re-enter from the top (as well as players)
- Bugfix: head stomps and TNT kills didn't count as kills, they both do now.
Level Editor Mayhem (working title)
Chaotic local multiplayer platformer with weapons and placeable items
Status | Prototype |
Author | Fodi |
Genre | Platformer |
Tags | 2D, Local multiplayer, Multiplayer, PvP |
More posts
- Update: a bunch of small changesSep 24, 2021
- Update: major changes in gameplay, new graphics and soundsSep 06, 2021
- Update: drop-in multiplayer, proximity barrels, major graphics updateSep 01, 2021
- Update: new flying enemy, updated graphics, bugfixes.Aug 24, 2021
- Update: new level, minor changesAug 15, 2021
- Update: shotgun, rocket launcher, freezing barrel!Aug 09, 2021
- Update: exploding barrel, rule changes, bugfixesAug 05, 2021
- Update: more destructive weapons/projectiles, bugfixesAug 04, 2021
- Update: a few enhancementsAug 04, 2021
- Update: weapons, new graphics, bugfixes (and probably new bugs)Aug 03, 2021
Leave a comment
Log in with itch.io to leave a comment.