Update: bugfixes and minor changes
Level Editor Mayhem (working title) » Devlog
What's new:
- New target sprite by Tibor.
- Inactive "future" targets no longer show at a low opacity.
- Slightly lower gravity and bigger player colliders for (hopefully) improved head stop detection.
- Bugfix: after all targets (diamonds) were picked up, the scoreboard showed up but the game did not advance to the next level after 10 seconds, only if Shift+L was pressed.
- Bugfix: when a player reached the land while wall riding, the animation did not reset to "standing".
- Bugfix (regression): mines did not kill NPC enemies.
- Added mobile (Android/iOS) detection and on-screen controls for the sole purpose of testing features on mobile. On-screen controls can be toggled with Shift+T.
Files
LevelEditorMayhem.zip Play in browser
Jul 28, 2021
Level Editor Mayhem (working title)
Chaotic local multiplayer platformer with weapons and placeable items
Status | Prototype |
Author | Fodi |
Genre | Platformer |
Tags | 2D, Local multiplayer, Multiplayer, PvP |
More posts
- Update: a bunch of small changesSep 24, 2021
- Update: major changes in gameplay, new graphics and soundsSep 06, 2021
- Update: drop-in multiplayer, proximity barrels, major graphics updateSep 01, 2021
- Update: new flying enemy, updated graphics, bugfixes.Aug 24, 2021
- Update: new level, minor changesAug 15, 2021
- Update: shotgun, rocket launcher, freezing barrel!Aug 09, 2021
- Update: exploding barrel, rule changes, bugfixesAug 05, 2021
- Update: more destructive weapons/projectiles, bugfixesAug 04, 2021
- Update: a few enhancementsAug 04, 2021
- Update: weapons, new graphics, bugfixes (and probably new bugs)Aug 03, 2021
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