Update: bugfixes and minor changes


What's new:

  • New target sprite by Tibor.
  • Inactive "future" targets no longer show at a low opacity.
  • Slightly lower gravity and bigger player colliders for (hopefully) improved head stop detection.
  • Bugfix: after all targets (diamonds) were picked up, the scoreboard showed up but the game did not advance to the next level after 10 seconds, only if Shift+L was pressed.
  • Bugfix: when a player reached the land while wall riding, the animation did not reset to "standing".
  • Bugfix (regression): mines did not kill NPC enemies.
  • Added mobile (Android/iOS) detection and on-screen controls for the sole purpose of testing features on mobile. On-screen controls can be toggled with Shift+T.

Files

LevelEditorMayhem.zip Play in browser
Jul 28, 2021

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